The Flashman Project(part2) by Russell Briant

I have recently started listening to the Flashman Papers in audiobook format during which Sir Harry mentions riding with JEB Stuart’s Confederate Cavalry (and then serving in the Union Army as a military advisor to Ulysses S Grant and being at Gettysburg). So that got me thinking that he could take a more foreground role on the table top, so in March I purchased from Warlord Games the British 17th Lancers Officer set from their Crimean War range, which I arrived at the end of March.

On a recent weekend (1st, 2nd April) I painted him up as a mounted version of Sir Harry Flashman KCB, VC as he might have appeared when observing the American Civil War.

He is wearing a mixed uniform, donning the crimson “Cherrybum” pants of Lord Cardigan’s 11th Light Dragoon (later 11th Hussar), his first regiment, to look less like a blue-belly Yankee to any trigger-happy Confederate cessationist. They also look fine for the ladies.

He is still in the Baltic Blue Lancer’s jacket of his current regiment, the 17th Lancers, with whom he led the charge of the Light Brigade at Balaklava. A loud passing of wind, occasioned by an upset stomach, startled his horse causing it to bolt towards the Roosian guns, triggering the immortal charge into the Valley of Death and further honours for Flashy. That may also give pause for thought for a Union Sharpeshooter.

His Czapka hat is covered by an Indian Pattern White Canvas cover, having recently served in the sub-continent, rather than the black oil skin of the Crimea.

His saddle cloth and blanket roll with their yellow, cavalry, trim have been borrowed from the war stocks of the Army of North Virginia.

His fine mount may well have been foaled on the Blue-Grass country of Kentucky and is likely to have changed sides several times. He’s a fearsome brute but horse riding and a talent for languages are two of three self-described skills Flashy is really good at.

I also found a use for a couple of my stock of rabbits from war-bases.co.uk too. Their relative timidity and search for a bolt-hole likely match Flashman’s own.

While it’s not clear in these photos, a spluttering fused artillery shell has just bored itself to a stop, roughly below Flashy’s scabbard, and who knows when it might go off.

The next episode in the Flashman Project is to have a foot version that can join his dismounted Confederate colleagues (no doubt after his horse has been shot and his means of fleeing the field have contracted).

Studio Miniatures are about to put out this figure in their Sikh Wars British range in the next month or so.

Watch this space…

Russell (guest contributor to Terry’s Garage Gamers blog)

 

 

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The Flashman Project(part 3) by Russell Briant

Episode 3

I’ve had the paint brushes out in between reading more from the Flashman Papers.

As I said I was planning in the first post, I have changed Harry to having jet black hair, raised eye brow and cavalry whiskers as per the book. I think I has him looking more like the cover illustrations by Gino d’Achille.

Over the first day of the Easter break I have also had a productive day and finished a Confederate Officer on a fine dapple grey horse. This Southern Beau has been sitting around half finished for months, but with a game of Glory Hallelujah due tomorrow, it was time to get him finished. The miniature is from Perry Miniatures.

I have also taken the chance to place another one of my rabbits. Just one more to use.

In the same photo is Eloise Covington from Bombshell Miniatures showing the fine bow on the back of her costume. Eloise just looked like another miniature that would be part of a Flashman story.

The damsel on the right of the Flashman party and her small bulldog are from Eureka Miniatures. She from the Female victims in the Corpse and Musket 28mm range. I have bought her to be Marshal Massena’s companion, Henriette Leberton, for our refight of Wagram later in the year. Her pooch is from Eureka’s animal range.

Lastly I have added some flock to charging Harry.

 

Correction. I episode 1 I mistakenly said Dr Thomas Arnold was the author of Tom brown’s School Days. He was of course the Head Master of Rugby School from the story. Thomas Hughes was the author.

I’m on the lookout for another Flashman acquaintance – Tommy Bryant.

Bryant turns up as a fellow officer during Harry’s short service with the the 11th Light Dragoons (Cardigan’s soon to be 11th Hussars) in the first of the Flashman Papers (Flashman). He uses Bryant’s slight-of-hand skills to unload Flashy’s opponent’s pistol in a duel (best shot in the regiment, whose French mistress Harry had been caught in bed with). He promised Tom £10,000 to do the deed then reneges on paying him on the basis that he neither has the shekels and knows Bryant can hardly call him out on this without incriminating himself.

Tommy Bryant gets his own back in a later book (Flash for Freedom) making it look like Harry he’s a card cheat by slipping cards into his pocket while our hero is playing vingt et un (21) for pennies with Benjamin Disraeli and others. This nips Harry’s looming political carrier in the bud and sees him nearly kill Bryant when he punches him in the nose causing him to fall down a flight of stairs. Bryant survives, sparing Flashman the noose but forces him to be whisked out of the country on a slave ship.

So I think I am looking for a sneak in a Hussar’s uniform for my near name sake.

The Flashman Project(part 1) by Russell Briant

Episode 1

In recent years I have started to apply some of my wargaming painting time to what I call whimsy projects. Decoration for the wargaming table.

The Flashman project started life as another one of these with the Flash Harry figure from Wargames Illustrated – Giants in Miniature range. Someone to turn up as a bit of colour during Glory Hallelujah – American Civil War – Black Powder games.

Many of you will remember that Flashman is the bully who gets expelled for drunkenness in Tom Brown’s School Days, the book by Doctor Thomas Arnold.

George McDonald Fraser picks him up in the 1960’s, gives him a first (and second) name and sets Harry Paget Flashman off, immediately following his expulsion from Rugby school, as the anti-hero is a dozen novels collectively called the Flashman Papers. Flashman, is a self-confessed bully, coward, toady and rake who appears in many of the pivotal historic moments of Victorian history, escaping from one scrape to the next while picking up ill-deserved laurels and fame as a celebrated hero.

McDonald Fraser references Flashman being present in the American Civil War, on both sides of the argument, but takes special delight in never writing an American Civil War novel – a boring little side show to the great events of the age (or some such) – much to the frustration of his American audience.

As such he gives Flashman some considerable scope to be woven into ACW Black Powder games, as an observer or the British Army, without the constraint of a fully told story.

The poser Flashman vignette below, really took shape with the purchase of the Victorian or Edwardian Photographer set cast by Depot Battalion and purchased from Colonel Bill’s Miniatures.

The Flashman adventure involve plenty of women folk so I added two for his photograph. Flash is accompanied by the tall Caroline Thadington – made by Reaper Miniatures and Mademoiselle Bonaseiur from the Warbases’ Mousquetaires range (I added a ACW Perry plastic kepi to bring her forward a century). Both excel at counting cards in Poker and drinking fellow players under the table.

The trio have caught the eye of Ed and Vic, makers of the finest Carte-de-viste and Daguerreotypes North or South of the Potomac.

Flash1

I plan to soon change Harry’s hair from the fair colour worn by Malcolm McDowell in the 1975 film Royal Flash (based on book two of the Flashman Papers), to the dark tresses of McDonald Fraser’s books that, combined with his swarthy colouring and talent for languages allows him to pass as a Pashtun in Afghanistan.

 

Gettysburg : Peach Orchard 2 July 1863

Recently Russ, Alan, Goldie and I ventured out to the Hutt Club to have an ACW game. Goldie picked the scenario so it was a refight of Gettysburg Day 2 where the Rebels were attacking from Seminary Ridge towards Cemetary Ridge. The rules of choice as ever are ‘Black Powder’ with the addition of the ‘Glory, Hallelujah’ supplement.

On the Confederate side Russ would have the brigades of Barksdale, Wilcox and Wofford. Alan would have the brigades of Posey, Wright and Lang. They also have reserve batteries under Porter. Barksdales Mississippians had the following special rules: Morale 3, Stamina 4, Rebel Yell(reroll 1 miss in H to H on turn charge, Uppity(ignore reluctance to charge and add +1 to charge, and may use initiative to charge). They are elite so roll to remove disorder on  6 at start of turn. Command ratings were Barksdale and Porter 9, Posey 7 and the rest 8.

On the Union side Goldie(Handcock) would have the brigades of Harrow, Hall and Smyth with Webb off table. Terry(me) had the privilege of not only being Sickles, but having the brigades of Graham, Brewster and Carr. Additionally I had 3 batteries under McGilvery which I could attempt to order onto the battlefield and another brigade under Willard which was freshly raised. Command ratings were Handcock and McGilvery 9, Sickles, Carr, Brewster and Graham 7, the rest 8.

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Starting set up as above. Top centre are Sickles 3 brigades of  Graham/Brewster and Carr lined up 2 deep on fence line of Emmitsburg Rd. Graham is the top brigade in the Peach Orchard. Opposite them in the woods are Barksdale/Wilcox with Wofford off table behind Barksdale. On the centre right is Langs brigade around Spangler Farm. The .Union force in the centre is Harrow with Hall and Smyth back on the ridge. Bottom right are part of Posey’s brigade. Wright is off table.

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View from Rebel side with Wilcox on left and Barksdale on the right. Our batteries are normally 2 gun batteries but we are short on guns(didn’t help I left box of them on Garage Table) so made them 1 gun batteries but tried to leave space as if were 2 bases. Opposite them are my 3 brigades from left to right of Carr/Brewster/Graham.

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Shot down table a a turn on……Rebs are advancing on fence line. Alan had some trouble getting his brigades going but got there.

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At this point I have to admit to throwing an amazing number of 5’s and 6’s in my first few turns of shooting. Barksdale brigade are like facing French Imperial Guard…they just keep coming….. having superior  morale and stamina makes them hard to hurt…and the Elite reroll on a 6 rather than 4+ was a blessing! We rated the fence as a -1 to hit from small arms fire.

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Being super troops Russ sent several in….you will note my lovely Zouaves have 6 casualty counters, but with the aid of 3 supports and double 6’s on the morale test from the combat , I survived. Am almost embarrassed to admit it, but I beat them in the next round of combat and they popped. You will see 3 casualties on the unit beside them……Russ all day was doing lots of damage with his guns where as mine were not so good.

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In centre Alan has a unit up on Rogers Farm. More coming into shot.

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A look down table from Alans position. Pauls(Goldie) reinforcement brigade of Webb can be seen moving up from behind the ridge. I am reaching across and moving my reserve brigade of Willard. McGilvray had managed to bring 1 reserve battery on. On the far top of screen is my unit of Berdans sharpshooters who had moved from behind Brewsters brigade to the open flank of Grahams brigade. I took this as a suicide mission with aim of drawing the fire of the 2 batteries out there from shooting at my line. Graham and Brewsters brigades have backed away from the fence line and with Barksdales brigade a bit worse for wear my aim of getting them out of medium/close artillery range and hopefully rally some morle back on some of the units.

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Here are the sharpshooters….much to my glee Russ sent a unit of Barksdales brigade hunting them as well…woohoo!!

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Russ has a shaken unit up against fenceline…..I have backed off my centre(1 whupped unit) with aim of rallying damaged units in second line. With commanders all 7’s needed keep them outside 12 inches enemy to not reduce them to 6’s. I was rolling 8’s….consistently. Wilcox can be seen advancing on road.

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Here is Alans troops lined up for the race to Cemetery Ridge.

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In centre Lang’s small brigade is in trouble. Paul has a unit heading into flank.

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A shot down lines…..far to many casualty counters and darn hard to rally any off. I decided to sacrifice my guns as speed bumps hold up Russ troops while tried to rally brigades. In background is McGilvrey frantically trying to bring those reserve guns on.

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Alan was taking the pictures so we have more shots of Russ v me. The top Reb unit against the fence is straight off my painting table…38th Virginia!

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I got all carried away and sent some units to try get Wilcox in the flank….these chaps then decided to be unsporting and interfere.

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Carr’s Union brigade still in place with the reinforcements of Willard rushing into the gap…..aim….scare Russ and shoot up the guns and also provide block to rally units behind from Brewster and Grahams brigades. Silly sods forgot to load their guns.

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Paul makes an impressive line against Alan’s Rebs. Alan does have a few guns at close range which is bound to hurt.

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Russ charges in again. Unusual site of a unit in attack column. Formed this way to make it through the gap.

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Shot down table……Alan still not over fenceline, Paul holding centre in advanced position, I have pushed more of Carr’s brigade across road and rest holding on. Far top the unit of Russ’s that was chasing my sharpshooters has beaten them and now turned back to main combat. Thankfully one of the reserve batteries had marched on ready to hold them off. By a miracle had rallied 2 of the shaken units to reduce risk of Graham/Brewster breaking.

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The end game. Rebels had reached high water mark and been held or pushed back. We called it time as hall was wanting to close but the day belonged to the Union(I am not biased…honest!).

Alan downloaded the photos for me and he left the picture below.

The start of his Carthaginian Army.

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An Update!

A small update.

Since the Aspern game we have had several games  where we are working through the new Black Powder ACW supplement ‘Glory,Hallelujah’. I have run 2 games based on scenarios from the book with some pictures from the ‘Bartletts Farm 1863’ scenario below. The rules have worked rather well and the games have the feel of an ACW period game. There have however been some discussions post last game around some issues which we are working through. These for us are number of guns represented on the table,we have used 1 gun per battery until now but are moving to 2 guns and 3 guns for the Union 6 guns batteries. There are also concerns around the difficulty in getting units to charge into battle but the more you read the more you understand battles were mainly firefights rather than mass hand to hand combats.

ACW1 a

 

ACW2 a

ACW3a

 

ACW4a

You may have noticed we try to have appropriate terrain in our games so ACW requires lots of trees and fences of varying types. The other night Paul G and Keith came round and we started a production line of fences. First offering in early stage picture is below. I have a Foundry ACW rulebook called ‘From Bull Run to Gettysburg’ which is just awesome with step by step instructions on how to make all types of  fences and even has tent templates.

Fences

2 types ACW fences under construction.The MDF is cut to 10cm long and 2.5cm wide. Plan is to undercoat brown,do some dry brushing,add flock,tufts etc.

 

And finally there are some pictures from an ancient game Brian Trott and I played last week using the ‘Hail Caesar’rules. Brian fielded his EIR v my Macedonians. My EIR are being rebased from WAB to ‘Hail Caesar’ so it is the unfinished and damaged from to many house moves Macedonians that were used. We fielded small armies to get a feel for the game. Standard sizes battles are fought between somewhere around 400 point armies.Brian fielded 270 points,I had 180. And yes I lost as Brian cleared both flanks of my Phalanx. Was fun and look forward more games. After loss consulted army list and identified what need to add to Macedonians to get to 400 points and also allow some variation in the army. So took advantage of Warlord Games buy 3 pay for 2 deal and ordered 3 boxes Companion cavalry. I have also assembled and undercoated a Warlord Games box 32 Macedonian Phalanx to give me a 3rd block. From Victrix I have I have added a unit of Hypastists and a box 56 skirmishers.These were ordered from Caliver as cheaper and no postage paid. Direct from Victrix I have ordered the decals.

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Part of Brian’s EIR army. Back in early 2000’s we got similar forces,Craig painted and based them for PK for us. I am rebasing mine to similar sized bases.

 

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Phalanx grinds on against legionnaires. Phalanx destroyed one unit but the Romans eliminated the flank supports.

 

Next week I have a game against friend Craig who is building a Greek army. It won’t be battle ready but we will use my troops and get handle of the rules.

Til next time.

Terry

 

 

 

 

Aspern-Essling refight

On Saturday 21st May 2016 a group of 7 Garage Gamers met for a refight of the Battle of Aspern-Essling which was a 2 day battle fought on 21-22 May 1809 between the Army of Napoleon and the Habsburg(Austrian) Army.

The game was played at our local club, the Wellington Warlords. The battlefield was to be 20 foot long and 6 foot wide with a further table 12 foot long and 3 foot wide where some Austrian formations including the reserve would start the battle. All formations were scaled down and it was of course a 28mm figure battle.

The French forces were:

  • Napoleon : Command Rating 9(CR9). The game is lost if Napoleon dies.
  • Napoleon commanded Curial(CR8) 4 Young Guard, rated reliable, Elite 4+ and HtoH7.
  • Oudinot: (CR8) commanded 2 Divisions, Tharreau and Claparede both (CR8) with 5 Bttns and 1 battery of conscripts each, rated unreliable.
  • Lannes (CR9) commanded 3 Divisions, St Hilaire(CR9) with 7 Veteran Bttns rated as Elite 4+ and Reliable. Boudet(CR8) with 5 Bttns , 1 battery and Lasalle(CR9 and +1 to Follow Me order) with 2 light cavalry rated reliable.
  • Massena(CR8) with the divisions of Legrand(CR8) 5 Bttns and battery, St Cyr(CR8) 6 Bttns(2 Hessiasn being Elite 4+) plus battery, Molitor (CR8) 5 Bttns ,each with 1 stamina casualty and a battery, Marulaz(CR8) with 2 light cavalry, reliable.
  • Bessieres(CR8) with the Cuirassier divisions of Nansouty, St Sulpice and d’Espagne  each of 2 Cuirassier regiments were all rated CR8.

The French commanders were :

  • John:Napoleon and Massena
  • Brian: Oudinot
  • PaulW: Lannes
  • Bessieres was subordinate to Lannes and all 3 players received 1 Cuirassier Division.

The Austrian forces were:

  • Archduke Charles(CR7) with +1 rally.
  • Hiller(CR7) with Nordman(CR7) advance guard with 2 light cavalry, 1 Dragoon, 2 light infantry and battery and Vincent(CR7) with 4 infantry and a battery.
  • Bellegarde(CR7) with Fresnel(CR7) advance guard with 2 light cavalry, 1 light infantry, 1 infantry, 1 battery and  the divisions of Vogelsang(CR7),  Ulm(CR7) and Nostitz(CR7) each of 4 infantry and 1 battery.
  • Hohenzollern(CR7) with Mayer(CR7) advance guard with 1 light cavalry, 1 light infanty, 1 infantry, 1 battery, Brady(CR7) 4 infantry, 1 battery, and Weber(CR7) 6 infantry and 1 battery.
  • Rosenberg (CR8) with Klenau(CR7) 1 Uhlan, 1 Hussar, 1 Grenz, 1 battery , Dedovich(CR7) 6 infantry, 1 battery , Rohan(CR7) 2 light cavalry, 1 Grenz, 1 battery and Hohenlohe(CR7) with 4 infantry and 1 battery.
  • Lichenstein(CR7) with Homburg(CR7), Keinmayer(CR7) with 2 Kurassier each , Lindenau(CR7), D’Aspre(CR7) with 4 Grenadiers each. The reserve had 1 battery.

The Austrian commanders were:

  • Ray: Hiller and Ulm from Bellegarde
  • PaulG: Bellegarde less Ulm and Hohenzollern
  • Pete: Rosenberg
  • Terry: Charles and Lichenstein

The Austrian line battalions were large so they had 8 combat dice, 4 shots and stamina of 4. The also could form battalion masse meaning they countered as being in column, but if charged by cavalry they stood and took it rather than be required to try and form square.

We were playing day 2 from roughly 7am. By this time the French have thrown the Austrians out of the villages in some disorder. So the game commenced on a French turn with the French in control of both villages and the Austrian commands of Hiller and Rosenberg in a state of disorder so they would not be able to move forward in their turns.

a Set Up Main Table 1

Main table at set up. Rosenberg facing Essling. Humans are from left to right, Ray,Pete , John and PaulG. The village in the foreground is Essling which comprises 3 defensive zones. One being the famous grainary which for game purposes contains 1 bttn of French infantry who can fire 1 shot per down out of 3 sides. It cannot be harmed by shooting and it cannot be attacked. On the French baseline behind it the Danube makes a slight appearance and it cannot be be forded or crossed! A road then runs down the table to Aspern. French units to the south(French baseline side) are deemed to be unclear targets to Austrian artillery fire. Aspern also has 3 defensive zones and the church is treated as the same as the villages 2 zones. South of the village is the wooded/swampy area known as Germeinde au.

b Set Up Reserve Table 1

Austrian reserve table.

The game started with a French turn.

The French had Molitor in the Gemeinde Au,Legrand in Aspern and Boudet in Essling. The reminder of their forces between the villages.

St Cyr’s division on the right flank of Aspern advanced towards the Austrians, Claparedes conscripts then blundered and charged forward into the Austrians! Tharreau kept his conscripts back after seeing this. St Hiliare then advances on their right flank to fill the gap in the Austrian lines with the support of Lasalle.

g Brian blunders into a charge!

Austrians reply by Bellegarde advancing on Aspern, Hohenzollern wheels to attack French advance. Around Essling Dedovich turns his battalions to face the French troops moving through the gap in the Austrian lines.

h Lasalle on the charge!

Lasalle send Hussars into Dedovichs guns, destroys them then sweeping advances into a battalion which had failed to turn and face them. Austrian CR7’s even with the +1 for being in masse still not enough get all to pass orderes.

f The French centre!

View from French reserves, Young Guard and massed Cuirassiers.

j Hohenzollern responds to Claparede's blunder and St Cyr's advance

PaulG wheels Hohenzollern to meet advances of St Cyr and the charge of Claparedes conscripts. Paul has units in combat.

k Bellegarde advances on Aspern

Bellegarde advances on Aspern.

m Dedovitch facing St Hiliare and Lasalle, now thats a testing situation!

In centre St Hilaire wheels to face Dedovich supported by Lasalle.

n Hiller on Austrian right charges into Molitors battered troops

Hiller charges into the Gemeinde au to get at Molitors weakened troops.

p French heavies decide to come and play!

Lasalle and 2 Cuirassier Divisions flanked by Claparede and St Hilaire advance into the gap in the Austrian lines.

q French Centre

The bulge in the French lines as they advance through the gap in the Austrian lines.

r Klenau moves to centre

In the Austrian rear Klenau on orders from Charles  moves towards the Austrian centre. Bellegarde detached Ulm’s division for the same purpose but after blunders, and failed orders they never made it past Aspern!

s Hiller attacked Molitor while Bambi watches from the woods!

Hiller sends more troops in against Molitor!

t Lasalle charges flanking guns

Hohenzollern had a battery enfilading the Cuirassiers in the centre so naturally Lassale grabbed a Hussar unit and with a ‘Follow Me!’off they went, unfortunately they suffered 3 casualties and failed their break test and failed to charge home but retired.

u Heavies Time!

The French Cuirassiers charge into the Austrian Kuirassiers who counter charge!

v Hmmm Somethings missing.......

A hint who won the combats…who is missing from this picture!

w When will they learn!

A further French Cuirassier unit now got charged to the front by Kuirassiers and in the flank by Dragoons. They lost the combat but were not destroyed.

x Rosenberg going in

Between the Danube and Essling Rosenberg advances to slug it out with Boudet.

y Dedovich tries get past pesky grainary

North of Essling Dedovich keeps getting slowed by disordering fire from the grainary. In centre can be seen Klenaus troops arriving along with artillery from reserve and Kuirassiers taking on more of Lasalles command.

z Bellegarde takes Aspern Church

Success! Aspern Church has fallen to Bellegarde.

z1 Austrian Cavalry on move

Austrian cavalry advance into the centre of the main table. The French are looking light on troops.

z1a who gave John those cavalry

Who gave John Cuirassiers?  Austrian Infantry masse do not form square but stand and take a cavalry charge. They have a stamina of 4.The left hand unit has 6 wounds showing. That is not good.

z1b PaulG's feeling the pressure!

PaulG’s face says it all.

z1d Massena surrounded by cavalry

View from Massena position. Austrian lines are thinning out nicely he will be thinking.

z1e Young Guard head off towards Essling!

Rosenbergs advance on Essling has the french Young Guard commited exactly where the Austrians want them,away from the centre!

z1f Dedovich charges into Essling gardens

Dedovich launches attack on Essling gardens.

z1g Molitor has enough

Further success for Hiller, Molitors command has fled the battlefield.

z1h Reserves fromboth sides committed to centre

Oops, first tharreau used to plug cente, the French Cuirassiers rally and advance but now the Young Guard get a triple move and rush north of the road. At this stage Terry(me) handed over my commands to Russ who had been playing in a Jutland refight which had just finished.

z1i Where to start!

You would think Austrian Grenadiers would go through French conscripts like a hot knife through butter. You would wouldn’t you. But being surrounded by poncy Young Guard and Cuirassiers they fought like veterans!

z1j The gap appears

Until poof,it was all to much and a decent hole was in the French centre.

z1k The End!

The day was done and the French still held Essling and Aspern was being contested. The divisions of Lasalle, Molitor, Claparede, St Hilaire and St Cyr were gone.

For the Austrians the main loss is Hohenzollerns corps where he faced the French centre. There were 3 intact divisions moving around Aspern to the centre and most of the Austrian cavalry was still combat ready.

Thats this report for now!(am sure to make some changes when ladz alert me to errors!)

Cheers

Terry

 

Somewhere north of Waterloo

Had a game last week where premise was its post Waterloo, French won it and Allies have scattered. A French mixed force is holding a position with other units arriving in support. Some Allied commands are wanting revenge…….

The forces are:

French:

Paul Goldstone – holds central village with a Division of 2 Brigades of 4 Bttns infantry each and 1 battery. His 3 commanders must be 2 rated 7 and 1 rated 8.

Russ – brings a supporting force on Pauls right – of 2 Brigades of 4 Bttns Young Guard Infantry with 1 battery. In support are 2 Large Guard Cavalry Regts, the Chasseurs and the Grenadiers.

Terry – on Pauls left at some stage French cavalry brigades would arrive. Before I could bring some on in turn 2 we had visitors. John Hutton was in town for a course so Hairy Phil bought him out. So I handed command to John. He bought on a brigade of 2 Hussar Regts. Then 2 Cuirrasier and then 2 Lancers.

On the Allied side we had:

Rhys with a full Prussian Brigade of 9 Infantry and 2 cavalry and 2 batteries. They were tasked with taking the village.

Paul Weakley – On Rhys left and opposite Russ was a mixed force of 3 Brigades. Namely 3 KGL Cavalry, 5 Hanoverian foot and 4 KGL foot plus supporting artillery.

Alan was on Rhys right and commanded a British cavalry force comprised of 1 brigade of 3 Hussars/Light Dragoons an then the Union Brigade of 3 Dragoons. Al forgot to bring on the horse artillery!

Terry 034

Central French position PaulG has a brigade either side of the road with battery on road. The hedge counts as unclear target and 6 inch penalty to cross. The small buildings are just there for aesthetics. The Church and Farmhouse on other side of road are both defensive zones where 1 Bttn can take refuge.

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Russ commands to the right of the central village.The 2 Brigades of 4 Bttns each in front, the battery in between and the Heavies of the Guard in reserve.

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Alans British light cavalry brigade out for revenge! In background in the centre is Rhys right hand brigade which failed to move.

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The Prussians in the centre where left brigade advanced and right brigade failed. In background can be seen PaulW Germans!

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As if to prove a point Prussians charging the hedge line. This Bttn had one charge to its right which took some damage from closing fire and failed morale test and withdrew.

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The Allied left where the Germans are in the 2 farmhouses and the Young Guard look to be flowing around their left flank!

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The left hand Young Guard brigade advances into gap between central village and flank farmhouses. Prussians have some disordered units on left while on right they are closing in on hedge line.

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Prussian masses approach hedge line while in background a swirling cavalry engagement was going on. PaulG has a Bttn facing out into the melee giving fire support!

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Cavalry combats are quite brutal affairs. Disorders and casualties quickly accumulate and it becomes a race to reorder, remove casualties and get units back into combat. The British are a challenge to face and play. The re roll misses and must charge on if win makes them have the effect of causing more casualties than you expect and the out of control charge if they win. It does mean that the quickly are exhausted and end up disordered or shaken but are  a lot of fun.

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A close up of Alans heavies!(Front Rank miniatures of course…all heavy cavalry needs to be Metal Front Rank. I reckon deserve a +1 at least extra in combat)

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The Prussians are gaining the advantage. At rear of village are PaulG’s dearly departed. Rhys eventually took this position.

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I must admit I can’t recall Russ ever playing a defensive Nap game! Here he is still pressing forward!

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And Goldie has bought into this idea as well….what is he doing in front of the hedge. He was meant to hold the village!!

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Hey, Goldie……these guys are marching the wrong way! You have units in front of hedge, and now marching out the back road……I sense a firing squad in your future! So Pauls left brigade is gone berger and the right one has advanced out of the village. I seem to recall the aim was for the French TO HOLD THE VILLAGE.

Terry 054

And on the Allied left flank the Germans are pushing through the surviving Young Guard. Paul had not only stopped Russ flowing around the flank but was rolling him back up the flank in the end.

This concluded the game. Rhys was pushing into the Village in the centre right and holding PaulG/Russ push on its left. PaulW was pushing his Germans forward on the left and on the Allied right the cavalry of both sides had fought each other to a standstill.

So an Allied Victory is declared.

 

Terry 026

And here is the Garages Guard. The Big Boy on the right is my Caesar. The wee lass on the left is his sister Jasmine who we met at a big breed walk around the Wellington Waterfront. Caesar likes to make regular checks on us while we are gaming in the garage! He is a Leonberger and is 2 years 4 months old and still has to gain a bit of weight but will end up between 75 and 80kg in time. His tail can be lethal to near the table!

Addendum

The following are the observations of the Commander of the French Imperial Guard Cavalry Baron Russ de Bri

  • The Gods rode down in a single charge 2 of Paul W’s battalions that had come out of the village. In both cases there was a French infantry unit also in the charge.
  • Cavalry in the front, infantry in the flank in the initial charge and the Gods hit the flank of the second infantry that had been charged by French infantry during a sweeping advance charge.
  • The Chasseurs a Cheval of the Guard charged a shaken Hussar unit that had routed the Guards artillery and only drove them off taking 3 casualties themselves. Stamina 4 so not shaken(stamina 4 so not shaken). They spent rest of game rallying.
  • And a Blunder on a morale rally( thats a roll of 2 dice with 6’s) caused the Chasseurs a Cheval of the Guard to advance and stand in front of an artillery battery and line of infantry.. They were shot up but passed the rally test. In their next turn they used the light cavalry training to fall back disordered and spent more time rallying.

Final observations on the French Plans……by Baron Russ

  • No clear objective
  • No plan
  • Half arsed , unsupported, uncoordinated effort moving forward
  • Defeated piecemeal as should have been