Wagram 1809 – Part 2

Dearest brother Francis, 

The 6th July will forever live in the memory of your great Holy Roman Empire for your Haupft Armee have defeated the Corsican invader on the fields of the Marchfeldt. Over 2 days your brave army have for the second time defeated the armies of France. Though outnumbered, the brave men of your Empire,  led by your brothers, Ludwig and John along with your other commanders were truely magnificent leading men again and again into battle. Our losses have been great, but Europe now knows Napoleon and his armies can be beaten and are sure to rise up against him at last!

The winds of change turn on Napoleon

I will make no apologies, but this report is going to be a wee bit biased, I was Archduke Charles(and Ludwig) after all and as happens in such a large game, I did lose track of what was happening a tad.

My plan for the Austrians was fairly straight forward. On day 1(saturday) we were to hold the line and inflict as many casualties on the French as possible, particularly targeting their artillery as I felt by eliminating as many batteries as possible whilst preserving our artillery, we could then move troops from the Russbach Heights on day 2 combined with the arrival of Archduke John on our left flank and Wiessenwolf on our right flank to take the attack to the French.

So the initial orders for most of the commanders was to hold the line, use your artillery and where possible eliminate smaller French formations. Kolowrat was ordered to advance and take Breitenlee to his front as fast a possible and deny it to the French. This would then provide an anchor for the southern flank. Klenau was to advance , sweep away the small French force to his front and then turn and attack around Breitenlee the flank of the French forces fighting for Aderklaa.

These orders lasted…hmm…nope…didn’t even make to end of turn 1!

The first action of the day was for Massena to give orders for Ct Cyr’s exposed bttns who had charged straight through the village, chased out the defenders and then found themselves under fire from 3 sides! They decided to rally back.

St Cyr’s exposed bttns on the wrong side of Aderklaa. French elan taken just a wee bit to far!

 

The Austrians then gave their forces orders….Kolowrat ordered his divisions to advance on Breitenlee…they decided not to follow that order….Klenau went charging across the open fields to his front….he was going so fast he went right past Brietenlee and the exposed flank of Massena and headed for the small division of Boudet between Aspern and Essling. Idiot.

Elsewhere the Austrians held the line, Lichtenstein made preparations to attack Aderklaa, a critical part of the line that the Austrians had lost.

I positioned Charles on the Russbach plateau as he started the game with the Hohenzollern Cuirassiers in tow along with a landwher bttn, moving them to support Rosenberg. Ludwig was behind Bellegarde’s corps.

One concept I had adopted for the game was to marry players up to match commands and game rolls that suited their individual styles of play. The French right of Montbrun and Davout were aggressive players, Oudinot and Eugene steadier players, Massena plays like Rommel(there is only attack!), Marmont is aggressive and Napoleon likes his guard so I did not expect it to be wasted. The Austrians were similar, Nordman/John would be aggressive(exactly what I wanted), Rosenberg vastly experienced using Austrians and I expected to hold the critical flank, Hohenzollern would hold the plateau for ever, Bellegarde was steady, Lichtenstein was aggressive, Kolowrat normally was an aggressive player…his dice deserted him and Klenau was perfect for his role(he was just to perfect in the end!). As for me, give me cavalry and ‘Follow Me’ orders and am a happy man….couldn’t wait for day 2 when would be in thick of it as Bellegarde!

I will report on the battle by sectors.

Davout/Montbruns attack on Markgrafneusiedl.

Village of Markgrafneusiedl with Davout/Montbrun arrayed opposite Rosenberg/Nordman.

Davout prepares to attack. The stream was fordable downstream by artillery. Note the large elite bttns.

Montbrun crosses the Russbach with Nordman to his front.

View from the Tower(an Alan Hollows creation) in Rosenbergs defensive position on the Russbach Heights behind Markgrafneusiedl.

Davout crosses stream and assaults village. Artillery moving to open ground on flank and Arrighi’s Cuirassiers in reserve to right rear.

Grouchys Dragoons moving to attack Nordmans flank. Montvrun behind has sustained casualties, Morand can be seen advancing in centre. Note the darkened patch to the front of the Dragoons….a present from a stupid 40k gamer who leaned over table holding a coffee…and spilt it. We should be thankful the neanderthal missed figures.

French pushing past village and heading up to Tower. Lots of casualties are being inflicted but large units on both sides along with Elite French meant a lot more grinding down was to occur.

The sun comes out on Davouts attack. Left unit shaken, has 4 casualty counters on it.

Rosenberg powered by Coke Zero leans on table with Hohenzollern( saturday version)in background.

French flank. Grouchy was outstanding, from Austrian perspective. He failed countless orders, through blunders and generally kept his 3 Dragoon regts sitting around. Truely awesome!!

What is he thinking?

The village is still holding on!

French high water. They have taken the village but Morand’s division has broken, Grouchy still won’t move and is now taking artillery and musketry fire, John has arrived on the table edge and is preparing to roll down the now open flank.

And so ended the battle on the French right flank. Rosenberg and Nordman held off Davout and Montbrun long enough for Archduke John to make an appearance and start to roll up the French flank. The French were not helped by coming out on the wrong side of most cavalry combats and then Grouchy’s Dragoons refusing to obey any orders.

The neighbouring conflict was for the Russbach Heights…..that will be part 3.

 

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Large scale fixed terrain battlefields – are you CRAZY! by Paul Weakley

Why build a large fixed battlefield?

Battle of Wagram 1809 refought at Call to Arms convention, August 5-6 2017.

In 2017 Terry’s Garage gamers continued our tradition of mounting a great big battle involving a dozen or more players and thousands of troops. This year we chose Wagram and fielded 122 battalions of infantry, 46 regiments of cavalry and 44 batteries of artillery.

The troops contributed by the players are, to a man, superbly painted and based. They are a great pleasure to see and game with. They do, however, put the terrain to shame. Even with some considerable advances in the quality of the cloth and the terrain we used, it still looked like what it was: a table with a cloth on it, with roads, trees and streams sitting incongruously on top.

And so, in 2017 it was decided to take our sport to a higher level of beauty, enjoyment and pride. The only way to do this was to build fixed terrain. This is a direction that many people are taking in this hobby. People are building high quality fixed terrain in either large single 6’ x 4’ boards or smaller 1’ or 2’ square panels that can be rearranged to create a variety of different terrains.

Paul standing with his boards before set up.

Compared to this, however, what I took on was a giant leap forward. I decided to produce fifteen 6’ x 4’ boards, coming together to create a 23’ x 23’ (7m x 7m) ‘U’ shaped battlefield.

What are the draw-backs?

The draw-backs are not inconsiderable.  First is time: it took an hour a day for 6 months to build.  Second is money: please, don’t ask, as my wife is never to know. Third is storage: as the master builder (with no garage), I took over the largest room in our house, the living room, and turned it into a work room, with the boards stacked in purpose-built racks on the wall. Finally there is inflexibility: the boards only assemble as the battle-field of Wagram, and can’t readily be turned into anything else.

So why did I do it – what are the long term advantages?

Here are my reasons: the battlefield looks beautiful and is an absolute pleasure to play on.  I was fortunate to have the time and the money – nothing better than a fool with money. I also wanted to generate admiration and inspiration: when we played an exhibition game, people stopped and admired the terrain, and were frankly impressed by the scale and detail of what we had achieved.  This response from others generates a strong sense of pride and comradery in the tight group of players we have brought together.  Finally there is the question of vision.  I am committed to this hobby for the long term.  This year we built Wagram, next year we will build something else. Eventually we will have a collection of battlefields, a gaming lodge to house them, and will be able to pull a custom built battlefield off the rack and play it.  I am also looking long term for quality and versatility – although the 15 boards come together to create Wagram, for our regular bi-weekly games we can use 3 – 5 boards to play smaller non-specific battles choosing from a range of plain, stream or village combinations.

What we set out to achieve is a great leap forward in the quality of our gaming. We have done this and will now reap the benefits in quality and pleasure for years to come.

 

 

Wagram 1809 – more than just a refight! Part 1

On the weekend of August 5 – 6 2017 the Garage Gamers and friends staged over 2 days a refight of the Battle of Wagram at the Wellington Warlords(our local club) annual convention, Call to Arms. The infinitely  insane Mr Paul Weakley made terrain boards for the battlefield(a separate article will follow on them). A month earlier we had staged a practice game on a club day at Warlords all be it on a smaller table as some of the terrain boards were not quite ready as well as some of the Austrian units.

On the French side Russ repised his role as Napoleon with the able assistance of Brian Smaller(Montbrun), Rhys Jones(Davout), Paul Weakley(Oudinot), Alan Hollows(Eugene), John Hutton(Massena) and Graeme Henderson(Marmont). Russ also parceled out commands to various players as the game progressed.

The Austrians were myself(Terry) as  Arch DukeCharles(and Bellegarde on sunday)with Steve Thompson(Nordman/Arch Duke John), Paul Goldstone(Rosenberg), Peter Haldezos(Hohenzollern – saturday), Ray Hutchinson(Hohenzollern – sunday), Keith Gates(Bellegarde – saturday), Daniel Jones(Lichtenstein), Brian Trott(Kollowrat) and Mark Conroy(Klenau).

Why Wagram? This battle is one that has always fascinated me as a possible ‘What if?’ scenario.

  • What if Archduke John had actually marched to the sound of the guns and arrived hours earlier?
  • What if some of Reuss’s corps was committed to the Austrian southern flank?
  • What if the Austrian Commanders showed a bit more aggression?
  • and the biggie…what would a group of veteran wargamer’s do!

The table played on was 24 foot long on its Northern edge and 6 foot deep. On the western edge it would extend 18 foot and on the south 12 foot so the table looked like an inverted J. Additionally the French reserves would be on a small table separate from the main table, and a small extension was made to allow for the cavalry battle north and west of Markgrafneusiedl.

The battle would commence at approximately 10.30am on Day 2.

Battle of Wagram, second day at 10.30am

The armies of both sides had been scaled down to match the space they would cover on the battlefield.

The French commands are as follows:

Napoleon CR10(Russ) – Dorsenne, Curial, Lauriston,Walthier, Nansouty, Von Wrede and Dupas

  • Dorsenne CR8 –  2 Old Guard btts
  • Curial CR8 – 3 Young Guard bttns
  • Lauriston CR9 – 3 Guard foot batteries, 1 Guard Horse battery
  • Walthier CR7 – (Guard cavalry) Chasseurs a Cheval, Empress Dragoons, Grenadiers a Cheval and Polish Chevaulegers
  • Nansouty CR7 – 2 Carabinier regts, 2 Cuirassier regts, horse battery
  • Von Wrede CR8(Bavarians) – 4 bttns, 1 light cavalry,battery
  • Dupas CR8 – 2 bttns, 2 Saxon bttns

Davout CR10(Rhys) – Friant, Gudin, Puthod and Arrighi

  • Friant CR9 – 5 large bttns, 2 batteries
  • Gudin CR8 – 5 large bttns, battery
  • Puthod CR8 – 4 unreliable bttns, battery
  • Arrighi CR8 –  2 Cuirassier regts

Montbrun CR9(Brian S) – Montbrun, Grouchy and Morand

  • Montbrun CR9 – 3 light cavalry, horse battery and large bttn
  • Grouchy CR8 – 3 Dragoon regts
  • Morand CR9 – 3 large bttns, battery

Oudinot CR8(Paul W) -Tharreau, Frere, Grandjean and Colbert

  • Tharreau CR8 – 6 bttns, 2 batteries
  • Frere CR8 – 5 bttns, battery
  • Grandjean CR8 – 5 Elite bttns, battery
  • Colbert CR8 – 2 light cavalry

Eugene(Alan) CR8 – Brousier, McDonald, Grenier, Durutte, Pachtod and Sahuc

  • Brousier CR8 – 3 bttns
  • McDonald CR8 – 4 bttns, battery
  • Grenier CR8 – 4 bttns, battery
  • Durutte CR8 – 4 bttns, battery
  • Pachtod CR8 – 3 bttns, battery
  • Sahuc CR8 – 2 light cavalry

Massena(John) CR9 – St Cyr, Molitor, Boudet, Legrand, Lasalle and St Sulpice

  • St Cyr CR9 – 3 large bttns*, 2 Hessian Bttns, battery.   *2 started on 3 wounds
  • Molitor CR8 – 4 bttns, battery
  • Boudet CR8 – 3 bttns
  • Legrand CR8 – 2 bttns ,2 Baden bttns, battery
  • Lasalle CR9 – 3 light cavalry, horse battery
  • St Sulpice CR8 – 2 Cuirassiers

Marmont(Graeme) CR8 – Claperede and Clauzel

  • Claperede CR8 – 3 bttns
  • Clauzel CR8 – 3 bttns

There were special rules for the troops directly under Napoleons command on the reserve table. On turn 1 Russ could order 2 commands onto the main table. There after each odd turn Russ could order another and towards end of game the remaining 2 were ordered on. On the the second turn after the order, ie order on turn 1 on turn 3 command arrives on main table. Russ could chose to command the command himself, or hand command over to one of his players.

Both Walthier and Nansouty put in petulant performances on the day after Besseries was wounded so they are reduced to CR7 with a -1 on charge orders.

The Austrian commands were as follows:

Arch Duke Charles CR8 and Arch Duke LudwigCR8(Terry)

Nordman CR8(Steve) – Vecsey, von Frelich and Nostitz

  • Vecsey(CR8) -bttn Grenz, regt light cav and cav battery
  • von Frelich(CR8) – bttn Jager, 2 regt light cav
  • Nostitz(CR8) – regt Dragoons, 2 regt light cav

Rosenberg CR8(Paul G) – Hohenlohe, Rohan and Radetzky

  • Hohenlohe CR7 – 4 large bttns, bttn landwehr and battery
  • Rohan CR7 – 2 large bttns, 2 elite bttns, 2 bttns landwehr and 2 batteries
  • Radetzky CR9 – 2 bttns, bttn landwehr , 1 light cavalry and battery

Hohenzollern CR7(Pete on saturday and Ray on sunday) – Brady, Ulm and Siegenthal

  • Brady CR8 – 5 large bttns, 2 landwehr and 2 batteries
  • Ulm CR7 – 5 large bttns, 2 landwher and 2 batteries
  • Siegenthal CR8 – bttn Jager, bttn landwher and light cav

Bellegarde CR7(Keith on saturday and Terry on sunday) – Fresnel and Dedovich

  • Fresnel CR7 – 4 large bttns, Jager bttn, regt light cavalry, 2 batteries
  • Dedovich CR8 – 5 large bttns, 2 batteries

Kolowrat CR7(Brian T) – St Julian and Vukassovich

  • St Julian CR7 – 3 large bttns, 1 bttn and 2 batteries
  • Vukassovich Cr8 – 2 large bttns, Jager bttn, landwher bttn, regt Uhlans and 2 batteries

Klenau CR8(Mark) – Hohenfeld, Kottulinsky and Vincent

  • Hohenfeld CR7 – 2 bttns, Landwehr bttn , battery
  • Kottulinsky CR7 – 2 large bttns, 2 bttns, Landweht bttn, battery
  • Vincent CR7 – Grenz bttn, Landwehr bttn, 2 light cavalry, cav battery

Leichtenstein CR8(Daniel) – Schwarzenberg, Hessen Homburg, D’Aspre and Prochaska

  • Schwarzenberg CR8 – regt Dragoons, 2 regts light cavalry
  • Hessen-Homburg CR7 – 3 regts Cuirassiers, cav battery
  • D’Aspre CR8 – 4 regts Grenadiers, battery
  • Prochaska CR8 – 4 regts Grenadiers, battery

From V Corps – Weissenwolf CR8  -3 bttns, Grenz Bttn, Landwehr bttn, regt Uhlans and battery

Archduke John CR7(Steve) – Jellacic, Frimont and Collerodo

  • Jellacic CR7 – 2 bttns, Grenz bttn, battery
  • Frimont CR8 – Grenz bttn, regt Dragoons, regt light cavalry
  • Colloredo CR7 – Grenadier bttn, 2 bttns, Grenz bttn and regt light cavalry

The Austrians had a special rule a special rule for ‘Follow Me’ orders. To represent commanders grabbing units and rushing them around the battlefield in support or to combat, they get a +1 on any ‘Follow me’ order. In addition Archdukes Charles and Ludwig can do a ‘Follow me’ order on any 2 units within 12 inches with a +2 modifier. These units can only move and cannot end the move in combat. The standard +1 for an order into combat still applies.

The Austrians had 2 off table forces which would hopefully arrive on day 2. Weissenwolf from V Corps would approach from the west and Arch John and the Army of Italy would approach from the east.

Below are some pictures of the set up at the start of turn 1.

French right flank with commands of Montbrun, Grouchy and Morand facing Austrians of Nordman.

Village of Deutsch-Wagram on western edge of Russbach Heights looking to Aderklaa . French across stream are Eugene and Massena , Austrians Bellegarde and Lichtenstein.

The combatants in the background! Table shows how great the Russbach Heights looked. French from right to left are Davout, Oudinot and Eugene in distance. Austrians are Nordman, Rosenberg, Hohenzollern and Bellegarde in distance.

The force in centre around Aderklaa. Massena holds it but St Cyr has pushed to far and Liechtenstein is about to punish them.

Oudinot facing the Russbach Heights with Hohenzollern awaiting him on the ridge line.

View from Rosenberg’s command post at the French hordes approaching!

Kolowrat’s corps opposite southern part of Massena’s corps.

Massena and Eugene massed opposite Bellegarde around Aderklaa.

The French right flank juggernaut that is Davout’s corps along with Oudinot opposite Rosenberg defending the lowest point of the escarpment of the Russbach Heights.

Klenau on the southern flank rushing for Boudet’s small isolated division of Massena’s corps. This flank had wide open spaces.

Here ends part 1 of the battle as the players are poised for turn 1.

Part 2 to follow.

 

 

 

 

 

 

 

The Flashman Project(part4) by Russell Briant

In the last episode I said I was looking for a miniature to represent Tommy Bryant, a toadying friend then cheated foe of the eventually to be Sir Harry. You will recall Tommy was noted for his sleight of hand and got his own back, and a punch to the nose, by palming incriminating playing cards into Flashy’s coat pocket.
I have since found a Reaper Miniatures figure called The Huxter in a local gaming store.

The Huxter

He’s probably a bit too tall and well-built for the description in the Flashman papers, and certainly not in the Hussar Garb I said I was looking for, but he is clearly playing cards so I purchased him. In my mind he, like our hero, has got himself to the New World to turn his skills into money (he was always skint, which was how Harry enticed him to assist with rigging the duel). It’s a dangerous occupation hence the need to carry very visibly one of Samuel Colt’s fine cap n’ ball revolvers.
To make him look a bit more the English gent, I gave him fashionable cavalry (or Sideburns now we are in the country and time of General Ambrose Burnside) whiskers and a top hat. Both use milliput. The base of the hat is a spare plastic hat from the Confederate infantry.
I keep thinking he looks like singer Nick Cave.
I initially painted him in evening dress, black coat, waistcoat and trousers, but he looked too much like an undertaker so I re-painted him in day-wear.
If I find a weedy looking British Hussar figure (so not a Front Rank giant then) on foot, I might paint another version.

Totally Honourable
Am about to start playing new samurai skirmish game, Test of Honour, by Warlord Games.
While I was waiting for my starter box to arrive I purchased some figures from Hasslefree Miniatures, Modern Martial Artists range. These are more whimsy, table-top colour than playing pieces.
On the left is Hanako, a tooled up Geisha, and on the right is sumo Tetsuhara.

  

I’m very please how both have painted up.

Lastly – Rooster joins the band.

When I painted up my Napoleonic French military band, I always had it in my head that I should include a rooster marching along with the Drum Major, but It’s taken a long time to find a suitable miniature.
This bird is out of the new Warlord Games Chickens and Geese set.

Job done.
Russell

Wagram 2017 – a practice game

Over the past few years the group has organised some BIG games like the Leipzig and Waterloo weekend games with 50+ gamers from around NZ at times joining in.

This year is a more modest event where 10-12 will be refighting the Battle of Wagram 1809. This particular part of the Napoleonic Wars is my personal favourite and one I have pondered for many a year.

Over the past 4 months we have been refighting various parts of the battlefield as we played around with the rules, the terrain, refined the sizes of the commands etc.

The game we played this time was based around Day 2 of the battle, 6th July 1809 and where Massena has completed his march across the Austrian front and is ready to face the corps of Kollowrat and Klenau. The time is roughly 1-2pm in the afternoon.

In the test games we have been recreating the battle as it occurred, however when we game the refight it will be different. I have always been fascinated by the idea of not punishing the Austrians by playing their commanders as they were but allowing, to a certain extent, to allow we as wargamers to be, well, US! And the ‘What if’ of Archduke John making the battlefield, and allowing the Austrians to draw upon Reuss’s 5th Corps and make it a fight to the death. So for this game I randomised one of Reuss’s divisions arriving late in the day.

The map below is from John H Gill 1809 Thunder on the Danube, Volume 3: Wagram and Zaim. The section we would game was from Sussen-brunn to just north of Aspern.

The Austrians were set up as below with Klenau(PaulG) at the far end and Ray(Kollowrat) the near end.

The French set up had Alan(Lasalle/Marulaz and Legrand) at the top, PaulW(Massena, Molitor, Saint Cyr and St Sulspice) in the centre and Keith with McDonald in the near end. PaulW had the 4 batteries from massed batteries.

Turn 1 and the French use a ‘Follow me’ order for to cavalry charge Austrian battery that PaulG had placed in advance of his line.

It seemed such a good idea, a second follow me was made!

However Lasalle was having an off day, the battery saved all 6 hits!

And 3rd Corps waits….. 

McDonald advances, the Austrian Uhlans spent the entire game doing…nothing…they would not charge!   

Klenau’s grenze formed square as French cavalry were hanging around…so the French columns came in.

Below Klenau has infantry blundering forward as the French close in.

Below Kollowrat had blundered off table, marched back on and advanced, only to suffer extreme casualties and only 1 of 4 units remained!

Kollowrat’s remaining Korps forces attack to assist Klenau’s flank.


The French grand battery maintains a no move area for the Austrians.

Not a happy sight, Austrian Hussars attacking a French line unit, and then getting Cuirassiers up their rear.

To the north the Austrian Uhlans are still refusing to move, and there is no one else left!

And that was game called as the Austrians, that remained would have been retiring and the Reuss division that should have arrived Goldie kept failing to get ordered onto the table! Both PaulG and Ray had blunders which removed units from the table, and failed orders to get units to move or charge where as the French were much agreeable to their orders. It was a major influence on the result coupled with the Austrian reserves failing to arrive.

The Battle for the Wheatfield, Gettysburg Day 2

Following on from the Battle for the Peach Orchard, we gamed the neighbouring wheatfield as well. This game was played in the Garage.

A map of the set up is below.

The Union players were Alan and PaulG while Russ and Terry would be Rebs.

The battle is an engagement where the Union has 3 small brigades on table, 2 Reb brigades attack onto the table and then reinforcements for both sides arrive at differing times.

Paul had the brigade of Swietzer(3 regts), Alan had Tilton (Command rating 7 cautious with 2 regts) and de Trobriand(3 regts and a battery at north edge of wheatfield) at the set up stage. On turn one Paul gets Cross and 3 regts, on turn 2 Alan gets Kelly and the Irish with 2 regts, Paul gets Zook and 3 regts. On turn 3 Alan gets Brooke and 3 regts. All arrive on northern edge of wheatfield.

Russ had Anderson(Command rating 9 , 4 large regts) arriving on the southern edge and Terry with Kershaw(CR9, 3 large regts , Elite) arriving on western edge on turn 1.On turn 2 on southern edge Russ gets Semmes with 4 regts, elite. Then on turn 5 Terry gets Wofford(Aggressive) with 5 elite Georgian regts following in nbehind Kershaw.

Below is the initial set up with Sweitzer/Tilton brigades in the woods. Tilton is in the salient. Poor sods.

Kershaw’s brigade advances on. Large units get an extra shooting dice,2 extra combat dice plus 1 extra stamina.

Anderson advances on.

This is what Kershaws attack would have looked like to Sweitzers men as the Rebs moved through the open ground towards them.

And here are Kerhaws men giving it to Tilton. I decided better to gang up on the facing regt rather than move into the crossfire beyond. Paul responded by moving one of Sweitzers regts to fill the gap between Tilton and de Trobriand.

Semmes brigade arrives on southern edge. This was Russ’s second brigade and the link to Anderson so we could begin to roll back the Union until turn 5 when Wofford will roll in from the west.

The Union reinforcements looked like this as they queue up to enter the wheatfield.

Anderson holding the line as the blue coats flood the wheatfield!

Zook has some friends!! Thankfully the Union brigades did not quite follow their orders and some rushed up….meaning could not fire before Anderson got a shot at them……so bit disjointed an attack. And Anderson has 4 large regts so thats 16 shooting dice a turn against stamina 3 Union regts so a few good southern volleys and the blue bellies will be in trouble.

Semmes advances towards Tilton/de Trobiand

Over in the west Union shooting has halted Kershaw’s disordered regts. In standard Black Powder, Elite units roll on a 4+ at the start of their turn to recover from disorder. In ACW supplement, that is a 6+ and I just wasn’t throwing any of those. But being large units I was dishing out some firepower and Tilton now had 1 whupped unit. If you fail a break test from shooting you are deemed whupped so u must withdraw and stay 12 inches away from the enemy and are permanently shaken.

The Union brigades march across the wheatfield. In the foreground is a whupped unit retiring.

Just testing some new toys below. LED smoke lights that flicker.

AWESOME.

Paul has moved a regt from Sweitzer to assist Tilton in the salient. As Wofford was due on it should make my race for the wheatfield easier. With Semmes moving up to link with Anderson we should be able to roll back the smaller, weakened Union brigades.

It wasn’t all going to plan, Semmes Blunders and retires!

Anderson holding the road/wall line and the 2 regts of crazy Irish can be seen in centre left heading for the woods to support Sweitzer. The blunder by Semmes leaves Anderson a bit exposed longer than anticipated but these are hardy southern boys! But Anderson is doing enough shooting damage.

Wofford moved up to support an advance regt of Kershaw’s while Kershaw is rallying the unit behind.

Pauls east most brigade would just not follow orders and advance on Anderson’s open flank!

Semmes has recovered and here he comes! The firefight in the Salient was continuing but the Union were in poor shape.

And Semmes gets charge in on a flank, they won the combat but the staunch blue bellies stood. Next Reb turn another unit went in. That did it. The shaken/whupped Union units are pulling back in the woods.

In the west Wofford/Kershaw have shot up the Union and only the newly arrived Irish brigade was not in retreat. The Irish are armed with smoothbores(shorter range) so the super intelligent rebs are sitting out of range and just…shooting!

The mess that are the Union brigades as Kershaw/Wofford and Semmes roll them back.

And the end game….Semmes has moved up and linked with Anderson, Wofford can be seen on Semmes flank and the Union are on the run.

Anderson watches the retreating Union brigades.

 

The SOUTH shall RISE AGAIN!!

 

Keeping Busy Part 1

Part of the hobby is of course working on things and starting new periods so we can add to the mountain of lead and plastic.

So here’s a brief update from me.

A couple of years ago I signed up for a Kickstarter from THMiniatures Terrain who I gather for Kickstarters are pretty damn good at delivering on time and on promise. The white resin pieces arrived pretty much on time and have languished since in the garage. As moving to preparing my Ancient and Dark Age Armies for future combat decided to paint up the ruins with columns etc that suited somewhere around Rome/Greece/Byzantium regions.

First up I cleaned up any rough bits then soaked the pieces in soapy warm water for roughly ten minutes then rinsed them off and left to dry. I then brush on vallejo 70.921, English Uniform and when dry a liberal coat of GW Agrax Earthhade is applied. When that has dried I lighty brush/drybrush on a thin later of Vallejo 70.819 Iraqui Sand. Then on the walls and columns I then applied a light covering of Vallejo 837 Sand Light.

Once dry then they were flocked with mix of Warlord Games Summer Grass and Spring Alpine Grass. A variety of  tufts were then added. Lastly a very light drybrush of Iraqui Sand was applied to the grass to dull down the greeness a bit. The picture shows some of the pieces completed, with some Romans wandering through them.

One of the Ancient Armies I am collecting is that of Pyrrhus of Epirus. With my EIR army basically complete and now rebased from WAB to Hail Caesar rule set I can give this army some long missing love. Fellow Garage Gamer Alan has been brow beaten into collecting a period army and he has chosen Carthaginians. When he purchased the rule set from Warlord Games they came with a free box so he took the Celts as an option. However, after painting then up and then receiving his Victrix reinforcement Samnites and Carthaginian troops, he chose to sell the Celts on Trade Me(local ebay) and reinvest in Victrix Celts. Being a good mate I helped push price up, and got left buying them so I have another unit of Galatians to add to my army. A good win as got at a steal.

The next unexpected project to crash into me is SAGA. This is a skirmish game set in the  Dark Ages and there is a tournament next month(that’s May). Goldie talked me into playing, wasn’t hard, Russ is playing also but apart from that I only had the rules which had never read. I do have a Gripping Beast Byzantine army to make and also the basics of a Moorish army so decided would order in bits would need for a SAGA army for both.

You basically need a Warlord…some units of 4 mounted figures, 8 foot warrior figures and 12 man peasants. So I ordered from Caliver Books some Gripping Beast plastic Arab cavalry, a Warlord and some dice. They have arrived and are below beside some painted Artizan Moors I have so these will move to single bases. Only had quick glance at the plastics but look quite nice. From Gripping Beast I ordered a straight Byzantine Warband as don’t want to break up troops destined for the Hail Caesar army. I do have an unpainted Crusader unit of spears/bows so will use those with the mounted figures from the Warband set.

Have had 1 SAGA game other night with Goldie. He had some variation on Crusaders versus my Byzantines and being both newbies we fumbled our way through the game and it got quite exciting. Can see how it is going to be a good game over a few beers or a whiskey! The fun part is your turn where u roll some dice with symbols on them that when rolled are how you select what mix of your special abilities you can activate. Each differing army has differing abilities so I think I am going to enjoy this skirmish game. Will do reports as we play some games.

That’s all for now.

Terry